Qasim Shah
All projects

Jacob: An Unplanned Arrival

Cinematic game opening

An authored cruise, ambush, crash and rescue sequence built as a playable Unity opening.

Status
Native macOS prototype
Kind
Games & interactive
Stack
Unity 6 · C# · Blender · macOS ARM64
Labelled project overview, not an interface capture.

The problem

A cinematic opening has to guide the player through changing stakes while keeping control and replay predictable.

What was built

  1. An authored opening with combat, descent and rescue.
  2. Wreck and prop work, terrain, character stand-ins and retargeted rescue animation.
  3. Pause/replay controls and a built macOS ARM64 player.

What I learned

Native builds expose staging, control and performance issues that an editor preview can hide.